<aside> 💡 CGS Tip: You can migrate GASP to the CGS or CGS tp the GASP and it’s does not has any difference. Also if you integrate GASP to the CGS you need to follow both RPG Footsteps and “Stairs and Ladders” Docs to make them work in New Project.
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This is not finished yet. Because it needs to be covered with video
Enable necessary plugins in Combat Game Sample:
The other plugins are enabled by default.

Add the Compatible Skeleton in Retarget Manager for UEFN skeleton and CGS Skeleton

Add Overlay Animation Layer Interface to Sandbox AnimBP

Add Linked Anim Graph with Instance Class ABP_LayerBlending after Two Way Blend, If you’re using UEFN mannequin, you need to retarget ABP_LayerBlending or create a New One with UEFN Skeleton

Use Linked Anim Layer OverlayPose for the Overlay Input, the OverlaySystem will Link Anim Class to this Pose.
Copy all the logic from MontageSlots in ABP_MannequinBase to the Sandbox Anim BP, it can be also new Animation Layer or just Cached Pose.